Launched in November 2019, the Khronos Analytic Exploratory Group is now ANARI?, an official Working Group under Khronos governance. This new Analytic Rendering Interface API will streamline data visualization development for any company creating scientific visualization rendering engines, libraries and applications. ANARI will free visualization domain experts and software developers from non-trivial rendering details while enabling graphics experts to avoid domain-specific functionality and optimizations in their rendering backends
Analytic Rendering is image generation performed primarily to gain and communicate insights into complex data sets. Scientific visualization is the primary application domain using Analytic Rendering today, followed by the emerging data analytics space.
Recent advances in rendering technology, especially the introduction of real-time ray tracing, has great promise to significantly impact data visualization by providing physically accurate imagery and visual cues for an intuitive understanding of complex data. However, using these graphical techniques can come at the cost of increased application development cost and complexity. Graphics APIs such as Vulkan, and its upcoming ray tracing extension, provide powerful rendering hardware abstractions, but may be too low-level, development-heavy and time consuming for many visualization applications to utilize effectively.
Consequently, several hardware vendors have developed higher-level rendering APIs, such as Intel’s OSPRay and NVIDIA’s VisRTX, but this leads to ecosystem fragmentation as visualization applications need to be ported to multiple, incompatible platforms.
ANARI will significantly reduce software development costs while making advanced rendering techniques more accessible and widely used by visualization applications for which rendering is just a necessary technique to be utilized. Additionally, ANARI will provide portability to diverse platforms without the need to re-write application or library code.
The ANARI Working Group will define a high-level API to simplify the development of visualization applications while leveraging the full potential of modern rendering capabilities.This concise, high-level API will be a contract between visualization domain experts and rendering technologists, enabling a “win-win” by simplifying implementation and deployment for both groups. Key goals include:
Rather than specifying the details of the rendering process, the ANARI API would enable visualization application to simply describe the relationship between objects in a scene to be rendered and leave the details of the rendering process to a backend renderer. Unlike more general scene graph APIs, the proposed initiative would focus specifically on the needs of the visualization domain - and as with any successful interoperability standard, the proposal would enable and encourage a diverse range of competitive API implementations.
Help shape the ANARI API to simplify the development of visualization applications!
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“Our recent experience integrating Intel OSPRay and NVIDIA OptiX rendering into VTK demonstrates that cooperation over rendering interfaces can help bring advanced rendering features and best of class performance into visualization applications while minimizing development costs, We expect that wide adoption of a cross-vendor open standard will accelerate the development of new features and innovation.”
“We are excited to launch the ANARI Working Group and begin creating a standard to foster significant data visualization innovation while streamlining development efforts for the industry,” said. “ANARI will free visualization software developers from non-trivial rendering details while enabling graphics experts and hardware vendors to avoid domain-specific functionality and optimizations in their rendering backends.”
“The Analytic Rendering API, not only will contribute to application portability of scientific visualization tools, but also will reduce the burden of developing, deploying, and maintaining visualization codes across heterogeneous HPC architectures.”
“The ANARI API could be a huge productivity booster for us, simply by reducing our development and maintenance costs quite significantly and by providing instantaneous portability across multiple hardware platforms.”
“We are excited about a standard interface around scientific rendering as low-level interfaces require significant overhead in development time. The Analytical Rendering Interface standard will allow us to focus on novel scientific visualizations and bring these to market faster than ever before.”
“The development of an open rendering interface standard specialized for the unique needs of technical and scientific visualization will enable software tools to exploit state-of-the-art renderers using rasterization and ray tracing to perform interactive, in-situ, and post-hoc visualization on hardware platforms ranging from PCs to the largest parallel computers in the world. By raising the level of abstraction and providing a standard interface, ANARI will enable visualization software developers to rapidly deploy cutting-edge hardware-optimized renderers and rendering technologies in their tools, relying on an ecosystem of robust standard-conforming implementations.”